Origins
A full-grown Brain
Sucker will damage the victim's pineal gland by implanting a small
embryo which feeds on empathic energy. The pineal gland is the empathic
center of the brain (sometimes referred to as the "third eye"). As
the embryo develops, it will attack the victim’s empathic attribute.
The Victim’s body attempting to fight the embryo will cause the wasting
affects described below:
Empathy will be at zero and his Strength, Agility and Endurance will
all be at half value for one week’s time. Empathy will increase one
point per week. Strength, Agility and Endurance will climb one-half
of the remaining difference (round fractions down). i.e. Endurance
9 will be reduced to 4, then after one week, will climb (9-4)/2 = 2.5 =
2 points to a value of 6. Because we are rounding down, this will ultimately
result in a loss of one point to the attribute. Remember to recalculate
Hit Points accordingly! Once Empathy reaches it's former level, the
victim will suffer a relapse.
The following example is for a victim who starts
out with Str=9, Agl=5, Con=8 and Emp=6
|
Str |
Agl |
Con |
Emp |
Head |
Chest |
Other |
Detection
vs. Medical |
Additional
Symptoms |
Embryo
Size |
| Normal |
9 |
5 |
8 |
6 |
16 |
51 |
34 |
| Initial Attack |
4 |
2 |
4 |
0 of 5 |
8 |
24 |
16 |
No Chance |
Coma |
viral |
| Week 1 |
6 |
3 |
6 |
1 |
12 |
36 |
24 |
Impossible |
Weakness |
microscopic |
| Week 2 |
7 |
4 |
7 |
2 |
14 |
42 |
28 |
Impossible |
| Week 3 |
8 |
4 |
7 |
3 |
14 |
45 |
30 |
Impossible |
| Week 4 |
8 |
4 |
7 |
4 |
14 |
45 |
30 |
Impossible |
| Week 5 |
8 |
4 |
7 |
5 |
14 |
45 |
30 |
Impossible |
| Relapse! |
4 |
2 |
3 |
0 of 4 |
6 |
21 |
14 |
Formidable |
Coma |
1mm |
| Week 7 |
6 |
3 |
5 |
1 |
10 |
33 |
22 |
Formidable |
Weakness
Dizzy Spell 20+ |
| Week 8 |
7 |
4 |
6 |
2 |
12 |
39 |
26 |
Formidable |
| Week 9 |
7 |
4 |
6 |
3 |
12 |
39 |
26 |
Formidable |
| Week 10 |
7 |
4 |
6 |
4 |
12 |
39 |
26 |
Formidable |
| Relapse! |
3 |
2 |
3 |
0 of 3 |
6 |
18 |
12 |
Difficult |
Coma |
10mm |
| Week 12 |
5 |
3 |
4 |
1 |
8 |
27 |
18 |
Difficult |
Weakness
Mild Headache
Dizzy Spell 18+ |
| Week 13 |
6 |
3 |
5 |
2 |
10 |
33 |
22 |
Difficult |
| Week 14 |
6 |
3 |
5 |
3 |
10 |
33 |
22 |
Difficult |
| Relapse! |
3 |
1 |
2 |
0 of 2 |
4 |
15 |
10 |
Average |
Coma |
1cm |
| Week 16 |
4 |
2 |
3 |
1 |
6 |
21 |
14 |
Average |
Constant Headache
Dizzy Spell 10+ |
| Week 17 |
5 |
2 |
4 |
2 |
8 |
27 |
18 |
Average |
| Relapse! |
2 |
1 |
2 |
0 of 1 |
4 |
12 |
8 |
Easy |
Coma |
5cm |
| Week 19 |
3 |
1 |
3 |
1 |
6 |
18 |
12 |
Easy |
Constant Dizzy Spell |
| Relapse! |
1 |
0 |
1 |
0 |
2 |
6 |
4 |
Automatic |
Coma |
10cm |
| Death |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Irrelevent |
- |
full-grown |
- Coma
- With the Initial Attack and each Relapse, the victim will fall
into a deep coma as the embryo uses all available energy to fuel a growth
spurt. The coma from the Initial Attack will last for seven days.
The coma for each Relapse will last up to seven days, or until the victim
passes a difficult Constitution test. The attempt to regain consciousness
may be made once per day, and is made against the character's current
Constitution value, not their original value.
- Weakness
- This feeling is represented by the loss to the physical attributes.
During the Initial Attack and each Relapse, the victim's Strength, Agility
and Constitution are all halved. They recover half of the missing
points (rounding down) each week until they reach their new level, one
point below the previous.
- Dizzy Spell
- Each hour, the player rolls one D20. If the number meets
or exceeds the stated value, the character loses their balance and falls
to the ground. The dizziness will last for one Combat Turn during
which time the player may take no actions.
- Headache
- The headaches are caused by the embryo itself as it grows and begins
to apply pressure to the brain.
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